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==(Article) Dark-Forest Hypothesis== | ==(Article) Dark-Forest Hypothesis== | ||
= Society / Culture / Economics= | = Society / Culture / Economics= | ||
(Article) Alien Societies | ==(Article) Alien Societies== | ||
Discuss the types of societies that can form, including those opened via non-human intelligence (e.g. hive minds, telepathy, nomadic belters, etc. | <br/>Discuss the types of societies that can form, including those opened via non-human intelligence (e.g. hive minds, telepathy, nomadic belters, etc. | ||
Discuss the way biology shapes, but does not dictate, society. Sociology-for-SF-Writers (much of current Intelligent Aliens article goes here) | <br/>Discuss the way biology shapes, but does not dictate, society. Sociology-for-SF-Writers (much of current Intelligent Aliens article goes here) | ||
Discuss development of societies. | <br/>Discuss development of societies. | ||
Discuss the impact of technologies. | <br/>Discuss the impact of technologies. | ||
Tool Use, Socialization & Communications | <br/>Tool Use, Socialization & Communications | ||
Margaret Meade's "The first sign of civilization is a healed broken leg" quote | <br/>Margaret Meade's "The first sign of civilization is a healed broken leg" quote | ||
(Article) Three-Generation Rule | ==(Article) Three-Generation Rule== | ||
(Article) Interstellar Governments | ==(Article) Interstellar Governments== | ||
What Does An Interstellar Government Do? | <br/>What Does An Interstellar Government Do? | ||
Unified Foreign Policy | <br/>Unified Foreign Policy | ||
Protection of Trade | <br/>Protection of Trade | ||
Military Monopoly | <br/>Military Monopoly | ||
Impartial Court System | <br/>Impartial Court System | ||
Guarantee of Sophont Rights | <br/>Guarantee of Sophont Rights | ||
Governments Have Interests, But Not Friends | <br/>Governments Have Interests, But Not Friends | ||
Interstellar Empires | <br/>Interstellar Empires | ||
Justification: Communication Speed vs. Delegated Local Decision-Making (Traditional SF argument) | <br/>Justification: Communication Speed vs. Delegated Local Decision-Making (Traditional SF argument) | ||
Failure Mode: Corruption, Hereditary Political Power Has Problems. | <br/>Failure Mode: Corruption, Hereditary Political Power Has Problems. | ||
Failure Mode: Uncaring Imperial Bureaucracy. | <br/>Failure Mode: Uncaring Imperial Bureaucracy. | ||
Rising Empire vs Declining Empire vs The Long Night | <br/>Rising Empire vs Declining Empire vs The Long Night | ||
Literary Benefit: Makes it much easier to lump authority in with a small group of protagonists! | <br/>Literary Benefit: Makes it much easier to lump authority in with a small group of protagonists! | ||
Interstellar Representative Governments | <br/>Interstellar Representative Governments | ||
Justification: People who make it to Interstellar Space are going to be 'reasonable' about respecting differences. | <br/>Justification: People who make it to Interstellar Space are going to be 'reasonable' about respecting differences. | ||
Failure Mode: Constantly running for elections results in schisms. | <br/>Failure Mode: Constantly running for elections results in schisms. | ||
Failure Mode: Vulnerable to extremists. | <br/>Failure Mode: Vulnerable to extremists. | ||
Failure Mode: Uncaring Federation Bureaucracy | <br/>Failure Mode: Uncaring Federation Bureaucracy | ||
Rising New Government vs Mature Government vs Agglomerating Multiple Governments Into A Single State | <br/>Rising New Government vs Mature Government vs Agglomerating Multiple Governments Into A Single State | ||
Literary Benefit: Makes it (somewhat) easier to say one side comes from a morally superior society | <br/>Literary Benefit: Makes it (somewhat) easier to say one side comes from a morally superior society | ||
(Article) Piracy | ==(Article) Piracy== | ||
Piracy is a Cost/Benefit Analysis for Both Sides | <br/>Piracy is a Cost/Benefit Analysis for Both Sides | ||
Requirements: Confined trade route with valuable goods | <br/>Requirements: Confined trade route with valuable goods | ||
Requirements: Place to Sell Your Stuff | <br/>Requirements: Place to Sell Your Stuff | ||
Success Is Self Limiting: If you get good at this, you invite competition. If you're *very* successful, the Navy shows up. | <br/>Success Is Self Limiting: If you get good at this, you invite competition. If you're *very* successful, the Navy shows up. | ||
Literary Benefit: Charlie Stross's Take on Pirates | <br/>Literary Benefit: Charlie Stross's Take on Pirates | ||
Literary Benefit: Pirates are a stand-in for Honorable Barbarians/Honorable Individualists/Plucky Resistance Fighters | <br/>Literary Benefit: Pirates are a stand-in for Honorable Barbarians/Honorable Individualists/Plucky Resistance Fighters | ||
(Article) Kardashev Scale | ==(Article) Kardashev Scale== | ||
(Category) Intelligence, Transhumanism, and Posthumanism | =(Category) Intelligence, Transhumanism, and Posthumanism= | ||
(Article) The nature of intelligence | ==(Article) The nature of intelligence== | ||
(Article) Pattern Identity Theory | ==(Article) Pattern Identity Theory== | ||
(Article) Consciousness and Philosophy of Mind | ==(Article) Consciousness and Philosophy of Mind== | ||
sentience vs. sapience | <br/>sentience vs. sapience | ||
biological definition of life | <br/>biological definition of life | ||
"sophont" | <br/>"sophont" | ||
(Article) Uploading | ==(Article) Uploading== | ||
(Article) Biological / Computer Interface | ==(Article) Biological / Computer Interface== | ||
(Article) Machine Intelligence and AI | ==(Article) Machine Intelligence and AI== | ||
computronium | <br/>computronium | ||
(Article) Vingian Technological Singularity | ===(Article) Vingian Technological Singularity=== | ||
(Article) Biological requirements for intelligence | ===(Article) Biological requirements for intelligence=== | ||
General Intelligence, how you get it and what it's good for | <br/>General Intelligence, how you get it and what it's good for | ||
(Category) (Exo-)Biology | =(Category) (Exo-)Biology= | ||
(Article) Exotic biochemistry | ==(Article) Exotic biochemistry== | ||
Amino Acid Chirality, the 3:1 Right to Left handed ratio in Molecular Gas Clouds | <br/>Amino Acid Chirality, the 3:1 Right to Left handed ratio in Molecular Gas Clouds | ||
Left-handed DNA, other information-carrying molecules | <br/>Left-handed DNA, other information-carrying molecules | ||
Arsenic, Silicon, etc. -based life | <br/>Arsenic, Silicon, etc. -based life | ||
Non-water life | <br/>Non-water life | ||
[@KuroKitten is working on this] | <br/>[@KuroKitten is working on this] | ||
(Article) Alien Bodies | ==(Article) Alien Bodies== | ||
Body plans (symmetric, radial, distributed) | <br/>Body plans (symmetric, radial, distributed) | ||
Biomechanics | <br/>Biomechanics | ||
Abilities (healing, flying, walking, etc.) | <br/>Abilities (healing, flying, walking, etc.) | ||
Intelligence (crosslink) | <br/>Intelligence (crosslink) | ||
psychology | <br/>psychology | ||
(Article) Natural Selection | ==(Article) Natural Selection== | ||
(or better, link to Wikipedia) | <br/>(or better, link to Wikipedia) | ||
(or just incorporate into Evolution & Ecology) | <br/>(or just incorporate into Evolution & Ecology) | ||
(Article) Evolution and Ecology | ==(Article) Evolution and Ecology== | ||
crosslink life inception | <br/>crosslink life inception | ||
the one crazy trick that let life go multicellular | <br/>the one crazy trick that let life go multicellular | ||
crosslink to natural selection (or make Natural Selection go here) | <br/>crosslink to natural selection (or make Natural Selection go here) | ||
Explain in particular how biospheres "shape" what the creatures look like over time | <br/>Explain in particular how biospheres "shape" what the creatures look like over time | ||
Natural selection leaves a lot of undocumented patch notes / why human birth canals and sinuses are kludgy hacks, other human biology kludgy hacks. | <br/>Natural selection leaves a lot of undocumented patch notes / why human birth canals and sinuses are kludgy hacks, other human biology kludgy hacks. | ||
What kludgy hacks do your alien species have? (List possible ones to spark thought/discussion) | <br/>What kludgy hacks do your alien species have? (List possible ones to spark thought/discussion) | ||
(Article) Life Inception | ==(Article) Life Inception== | ||
abiogenesis | <br/>abiogenesis | ||
Panspermia and other dubious but common concepts | <br/>Panspermia and other dubious but common concepts | ||
how to get an infestation of life | <br/>how to get an infestation of life | ||
(Category) Habitability | =(Category) Habitability= | ||
(Article) Terraforming | ==(Article) Terraforming== | ||
Note: BizzaroLand has requested to be allocated this topic | <br/>Note: BizzaroLand has requested to be allocated this topic | ||
crosslink shell world | <br/>crosslink shell world | ||
(Article) Locations | ==(Article) Locations== | ||
Kracc is working on this | Kracc is working on this | ||
universe (constants, etc.), planets, moons, artificial habitats | <br/>universe (constants, etc.), planets, moons, artificial habitats | ||
crosslinks to astronomy and worldbuilding | <br/>crosslinks to astronomy and worldbuilding | ||
Astronomy and Cosmology | =Astronomy and Cosmology= | ||
(Category) Planets and Moons | ==(Category) Planets and Moons== | ||
(Article) Our Solar System | ===(Article) Our Solar System=== | ||
orbital elements of *everything* in one easy-to-copy-table | orbital elements of *everything* in one easy-to-copy-table | ||
crosslink orbital mechanics / orbital elements | <br/>crosslink orbital mechanics / orbital elements | ||
(Article) Planets and Dwarf / Minor Planets | ===(Article) Planets and Dwarf / Minor Planets=== | ||
formation | <br/>formation | ||
taxonomy | <br/>taxonomy | ||
crosslink to SF examples | <br/>crosslink to SF examples | ||
(Article) Moons and Asteroids | ===(Article) Moons and Asteroids=== | ||
(Article) Comets | ===(Article) Comets=== | ||
(Article) Habitability | ==(Article) Habitability== | ||
Habitable zone | Habitable zone | ||
Tidal locking | <br/>Tidal locking | ||
The Debatable Importance of Plate Tectonics | <br/>The Debatable Importance of Plate Tectonics | ||
Habitable Worlds Are Only Habitable For Limited Periods of (Geological) Time | <br/>Habitable Worlds Are Only Habitable For Limited Periods of (Geological) Time | ||
(Article) Stars | ==(Article) Stars== | ||
stellar evolution | stellar evolution | ||
white dwarf / Chandrasekhar limit, black dwarf | <br/>white dwarf / Chandrasekhar limit, black dwarf | ||
HR Diagram, sizes, colors | <br/>HR Diagram, sizes, colors | ||
Metallicity, population I, II, III | <br/>Metallicity, population I, II, III | ||
binary (P type, S type) | <br/>binary (P type, S type) | ||
crosslink to blackbody spectrum | <br/>crosslink to blackbody spectrum | ||
crosslink to Stefan–Boltzmann Law | <br/>crosslink to Stefan–Boltzmann Law | ||
(Article) Galaxies | ==(Article) Galaxies== | ||
Galaxies are Inconveniently Large (so are spiral arms!) | Galaxies are Inconveniently Large (so are spiral arms!) | ||
types of galaxies, the types of their stars, and the implications for civilizations | <br/>types of galaxies, the types of their stars, and the implications for civilizations | ||
crosslink to black holes / quasars | <br/>crosslink to black holes / quasars | ||
(Article) Black Holes (Astronomy) | ==(Article) Black Holes (Astronomy)== | ||
quasars, accretion disks, x-ray emitters | quasars, accretion disks, x-ray emitters | ||
crosslink: physics / black hole physics | <br/>crosslink: physics / black hole physics | ||
(Article) Interplanetary / Interstellar Medium (ISM) | ==(Article) Interplanetary / Interstellar Medium (ISM)== | ||
ions, atoms, molecules | ions, atoms, molecules | ||
dust | <br/>dust | ||
local bubble | <br/>local bubble | ||
(Article) Other Objects | ==(Article) Other Objects== | ||
neutron stars / Tolman–Oppenheimer–Volkoff limit, | neutron stars / Tolman–Oppenheimer–Volkoff limit, | ||
brown dwarf, pulsars, nebulae | <br/>brown dwarf, pulsars, nebulae | ||
crosslink to black holes | <br/>crosslink to black holes | ||
(Article) Dark Matter and Dark energy | ==(Article) Dark Matter and Dark energy== | ||
(Article) Elemental Abundance and Nucleosynthesis | ==(Article) Elemental Abundance and Nucleosynthesis== | ||
Where Do Radioactive Elements Come From | Where Do Radioactive Elements Come From | ||
Physics and Engineering | =Physics and Engineering= | ||
(Article) Blackbody Spectrum | ==(Article) Blackbody Spectrum== | ||
(Article) Stefan–Boltzmann Law | ==(Article) Stefan–Boltzmann Law== | ||
explanation, implications, and calculator | explanation, implications, and calculator | ||
(Article) Diffraction | ==(Article) Diffraction== | ||
written by lwcamp | written by lwcamp | ||
crosslink lasers | <br/>crosslink lasers | ||
(Article) Crash Course in Special Relativity | ==(Article) Crash Course in Special Relativity== | ||
analogy of apparent size being a function of distance | analogy of apparent size being a function of distance | ||
(Article) Crash Course in Quantum Mechanics | ==(Article) Crash Course in Quantum Mechanics== | ||
Demystifying the bankrupt term "wave-particle duality" | Demystifying the bankrupt term "wave-particle duality" | ||
Schrödinger's cat | <br/>Schrödinger's cat | ||
zero-point energy | <br/>zero-point energy | ||
(Article) Gravity | ==(Article) Gravity== | ||
The Gravity/General Relativity/Quantum Mechanics "known unknowns" -- the lack of a unified theory of both. (Goes somewhere else?) | The Gravity/General Relativity/Quantum Mechanics "known unknowns" -- the lack of a unified theory of both. (Goes somewhere else?) | ||
(Article) Thermodynamics | ==(Article) Thermodynamics== | ||
entropy | entropy | ||
(Article) Black Holes (Physics) | ==(Article) Black Holes (Physics)== | ||
types of spacetime solutions (rotation, charge) | types of spacetime solutions (rotation, charge) | ||
calculator of properties | <br/>calculator of properties | ||
crosslink: black holes in astronomy | <br/>crosslink: black holes in astronomy | ||
(Article) Nanotechnology | ==(Article) Nanotechnology== | ||
crosslink trans-/post-humanism | crosslink trans-/post-humanism | ||
(Category) Speculative, Handwavium, and Fictional | =(Category) Speculative, Handwavium, and Fictional= | ||
(Category Article) Metric Engineering | =(Category Article) Metric Engineering= | ||
gravity engineering: direct or gravitoelectromagnetic | gravity engineering: direct or gravitoelectromagnetic | ||
artificial black holes, kugelblitz | <br/>artificial black holes, kugelblitz | ||
crosslink wormholes | <br/>crosslink wormholes | ||
crosslink antigravity | <br/>crosslink antigravity | ||
(Article) Wormholes | ==(Article) Wormholes== | ||
Types of wormhole | Types of wormhole | ||
Causality attacks | <br/>Causality attacks | ||
Note: split? | <br/>Note: split? | ||
(Article) Warp Drives | ==(Article) Warp Drives== | ||
crosslink metric engineering | crosslink metric engineering | ||
(Article) Minkowski Cones, Causality Violations & How To Work Around Them | ==(Article) Minkowski Cones, Causality Violations & How To Work Around Them== | ||
(Article) Computation On Closed Timelike Curves (Minsky paper) | ==(Article) Computation On Closed Timelike Curves (Minsky paper)== | ||
(Article) Teleportation | ==(Article) Teleportation== | ||
(Article) Stable Superheavy Elements | ==Misc== | ||
(Article) Magnetic Monopoles | ===(Article) Stable Superheavy Elements=== | ||
===(Article) Magnetic Monopoles=== | |||
Magmatter | Magmatter | ||
(Article) Antigravity | ===(Article) Antigravity=== | ||
(Article) Psionics | ===(Article) Psionics=== | ||
(Article) Cognitohazards | ===(Article) Cognitohazards=== | ||
(Article) Winterblaster | ===(Article) Winterblaster=== | ||
(Category) Rocketry and Aerospace Physics | =(Category) Rocketry and Aerospace Physics= | ||
(Article) Delta-v (Δv) | ==(Article) Delta-v (Δv)== | ||
(Article) Specific Impulse | ==(Article) Specific Impulse== | ||
(Article) Tsiolkovsky Rocket Equation | ==(Article) Tsiolkovsky Rocket Equation== | ||
optimal solutions for energy budget | optimal solutions for energy budget | ||
tyranny of | <br/>tyranny of | ||
(Article) Supersonic / Hypersonic Aerodynamics | ==(Article) Supersonic / Hypersonic Aerodynamics== | ||
(Article) How A (Thermal) Rocket Engine Works | ==(Article) How A (Thermal) Rocket Engine Works== | ||
action / reaction | action / reaction | ||
convergent / divergent nozzle accelerates choked flow | <br/>convergent / divergent nozzle accelerates choked flow | ||
(Article) Staging | ==(Article) Staging== | ||
SSTOs and spaceplanes | SSTOs and spaceplanes | ||
calculator for mission profile delta-v optimization | <br/>calculator for mission profile delta-v optimization | ||
(Article) Launching | ==(Article) Launching== | ||
Verne gun | Verne gun | ||
crosslink various trans-orbital structures | <br/>crosslink various trans-orbital structures | ||
(Category) Orbital Mechanics | =(Category) Orbital Mechanics= | ||
[crosslink to navigation / astrogation] | [crosslink to navigation / astrogation] | ||
(Article) Literary Taxonomy | ==(Article) Literary Taxonomy== | ||
Sails, low thrust, high thrust, planetary takeoff -- general overview meant for SF writers. Links to stuff below. | Sails, low thrust, high thrust, planetary takeoff -- general overview meant for SF writers. Links to stuff below. | ||
(Article) Orbits and Keplerian Orbital Elements | ==(Article) Orbits and Keplerian Orbital Elements== | ||
Kepler's equation | Kepler's equation | ||
(Article) N-body Problem | ==(Article) N-body Problem== | ||
(Article) Lagrange Points | ==(Article) Lagrange Points== | ||
(Article) Maneuvering | ==(Article) Maneuvering== | ||
patched conics | patched conics | ||
change-of-plane maneuver | <br/>change-of-plane maneuver | ||
continuous thrust maneuvers vs. impulsive maneuvers | <br/>continuous thrust maneuvers vs. impulsive maneuvers | ||
constant-thrust vs. constant-acceleration | <br/>constant-thrust vs. constant-acceleration | ||
crosslink various orbital maneuvers | <br/>crosslink various orbital maneuvers | ||
(Article) Hohmann Transfer | ==(Article) Hohmann Transfer== | ||
(Article) Spiral Trajectories | ==(Article) Spiral Trajectories== | ||
(Article) Bielliptic Transfer | ==(Article) Bielliptic Transfer== | ||
(Article) Brachistochrone Maneuver | ==(Article) Brachistochrone Maneuver== | ||
(Article) Orbital Rendezvous | ==(Article) Orbital Rendezvous== | ||
orbit phasing | orbit phasing | ||
Clohessy–Wiltshire equations | <br/>Clohessy–Wiltshire equations | ||
docking | <br/>docking | ||
(Article) Special Orbits | ==(Article) Special Orbits== | ||
horseshoe, geostationary, geosynchronous, LEO, GEO, Molniya orbit, etc. | horseshoe, geostationary, geosynchronous, LEO, GEO, Molniya orbit, etc. | ||
black hole orbits, ISCO, photon sphere, etc. | <br/>black hole orbits, ISCO, photon sphere, etc. | ||
escape velocity, hyperbolic, parabolic orbits | <br/>escape velocity, hyperbolic, parabolic orbits | ||
(Article) Gravity Assists and Oberth Effect | ==(Article) Gravity Assists and Oberth Effect== | ||
(Article) Advanced Topics | ==(Article) Advanced Topics== | ||
Perturbations, relativistic corrections, precession | Perturbations, relativistic corrections, precession | ||
dynamic instability and low-energy transfers | <br/>dynamic instability and low-energy transfers | ||
crosslink orbital rings and dyson spheres | <br/>crosslink orbital rings and dyson spheres | ||
crosslink special orbits | <br/>crosslink special orbits | ||
(Category) Nuclear Physics | =(Category) Nuclear Physics= | ||
==(Article) Radiation== | |||
<br/>Basics of radiation physics | |||
<br/>Radiation safety/shielding | |||
<br/>Radiation detection | |||
==(Article) Fission== | |||
(Article) Fission | |||
Basics of fission physics | Basics of fission physics | ||
Fission fuels | <br/>Fission fuels | ||
Basic reactor design | <br/>Basic reactor design | ||
(Article) Fusion | ==(Article) Fusion== | ||
Basics of fusion/plasma physics | Basics of fusion/plasma physics | ||
Fusion fuels | <br/>Fusion fuels | ||
Basic reactor design | <br/>Basic reactor design | ||
(Article) Antimatter | ==(Article) Antimatter== | ||
Basics of antimatter physics | |||
<br/>Reactor vs bomb | |||
<br/>Secondary reactions with antimatter | |||
(Article) Reactors and Power | ==(Article) Reactors and Power== | ||
Types of fission reactors and trade space | |||
<br/>Types of fusion reactors and trade space | |||
<br/>Potential types of antimatter reactors | |||
<br/>Mixed reactor technologies (i.e. ADSR, fission/fusion hybrid, etc) | |||
=Conflict= | |||
Conflict | ==(Article) Military Science== | ||
(Article) Military Science | |||
basics—enlisted vs. officers, organization, specialization, mission, sociology, etc. | basics—enlisted vs. officers, organization, specialization, mission, sociology, etc. | ||
(Article) Logistics | ==(Article) Logistics== | ||
(Article) Infantry Tactics | ==(Article) Infantry Tactics== | ||
(Article) Armor | ==(Article) Armor== | ||
Winged_One is interested in writing this | Winged_One is interested in writing this | ||
sloped, layered | <br/>sloped, layered | ||
(Article) Sidearms | ==(Article) Sidearms== | ||
(Article) Operating Environments Shape Vehicles (overview, links to more detailed articles) | ==(Article) Operating Environments Shape Vehicles (overview, links to more detailed articles)== | ||
Winged_One is interested in working on this | Winged_One is interested in working on this | ||
Power Plant Requirements & Logistical Complexity (Why we have nuclear submarines, but not nuclear destroyers or tanks) | <br/>Power Plant Requirements & Logistical Complexity (Why we have nuclear submarines, but not nuclear destroyers or tanks) | ||
tanks, submarines, airplanes | <br/>tanks, submarines, airplanes | ||
Note: should probably split | <br/>Note: should probably split | ||
(Article) Stealth in Space | ==(Article) Stealth in Space== | ||
Limitations of the naval model and cut-and-dry proclamations | Limitations of the naval model and cut-and-dry proclamations | ||
Contrast detection, localization, identification | <br/>Contrast detection, localization, identification | ||
Detection of waste heat | <br/>Detection of waste heat | ||
crosslink to Hydrogen Steamer (worked concept) | <br/>crosslink to Hydrogen Steamer (worked concept) | ||
crosslink to Stefan–Boltzmann Law | <br/>crosslink to Stefan–Boltzmann Law | ||
(Article) Information Warfare | <br/>(Article) Information Warfare | ||
FTL - uncharted systems or civilized ones that share data? | <br/>FTL - uncharted systems or civilized ones that share data? | ||
If you are on your own in an empty system, you need to act very differently than a charted, populated one | <br/>If you are on your own in an empty system, you need to act very differently than a charted, populated one | ||
What data is shared with you if any is, for that matter? Navigational? General purpose? Where’s the military? They might be hiding! | <br/>What data is shared with you if any is, for that matter? Navigational? General purpose? Where’s the military? They might be hiding! | ||
cryptography | <br/>cryptography | ||
crosslink to stealth | <br/>crosslink to stealth | ||
(Article) Space Warships | ==(Article) Space Warships== | ||
(Article) Space Fighters | ==(Article) Space Fighters== | ||
(Article) Missiles | ==(Article) Missiles== | ||
guidance | guidance | ||
payloads - crosslink to nukes, possibly kinetics | <br/>payloads - crosslink to nukes, possibly kinetics | ||
crosslink to rocketry | <br/>crosslink to rocketry | ||
economics of (how expendable is the drive? implications of? how much should a missile cost as a fraction of its target? -etc) | <br/>economics of (how expendable is the drive? implications of? how much should a missile cost as a fraction of its target? -etc) | ||
types | <br/>types | ||
surface-to-orbit | <br/>surface-to-orbit | ||
ship-to-ship | <br/>ship-to-ship | ||
(Article) Nukes | ==(Article) Nukes== | ||
casaba howitzer, SNAKs | casaba howitzer, SNAKs | ||
Types of nukes | <br/>Types of nukes | ||
Damage mechanisms of nukes | <br/>Damage mechanisms of nukes | ||
(Category) Kinetics | =(Category) Kinetics= | ||
(Article?) (General Ballistics?) | ==(Article?) (General Ballistics?)== | ||
homing vs dumb kinetics (crosslink to missiles/guidance) | homing vs dumb kinetics (crosslink to missiles/guidance) | ||
damage mechanisms | <br/>damage mechanisms | ||
(Article) Railguns | ==(Article) Railguns== | ||
(Article) Coilguns | ==(Article) Coilguns== | ||
(Article) Traditional (Explosive-Powered) | ==(Article) Traditional (Explosive-Powered)== | ||
(Article) Macron Accelerators (Dustguns) | ==(Article) Macron Accelerators (Dustguns)== | ||
(Category) Lasers | =(Category) Lasers= | ||
[crosslinks to diffraction] | [crosslinks to diffraction] | ||
(Article) General Laser Stuff | ==(Article) General Laser Stuff== | ||
Damage mechanisms | Damage mechanisms | ||
Sensor frying | <br/>Sensor frying | ||
Thermal shock | <br/>Thermal shock | ||
Crosslink to sloping | <br/>Crosslink to sloping | ||
(Article) Traditional Excited-Medium Laser | ==(Article) Traditional Excited-Medium Laser== | ||
(Article) Excimer Lasers | ==(Article) Excimer Lasers== | ||
(Article) Fiber Lasers | ==(Article) Fiber Lasers== | ||
(Article) Diode Laser | ==(Article) Diode Laser== | ||
(Article) Free-Electron Lasers | ==(Article) Free-Electron Lasers== | ||
(Article) Bomb-Pumped Lasers | ==(Article) Bomb-Pumped Lasers== | ||
(Article) Chemical Lasers | ==(Article) Chemical Lasers== | ||
(Category) Particle Beams | =(Category) Particle Beams= | ||
(Article) Ultra-Relativistic Electron Beam (UREB) | ==(Article) Ultra-Relativistic Electron Beam (UREB)= | ||
[also should discuss neutrons, protons, other subatomic, ions, etc.] | [also should discuss neutrons, protons, other subatomic, ions, etc.] | ||
==(Article) Neutralized Ion Beam== | |||
==(Article) Point Defense== | |||
==(Article) Shields== | |||
=(UNCATEGORIZED)= | |||
=Spacecraft and Infrastructure= | |||
==Infrastructure attack on wormholes, Visser collapse== | |||
==(Article) Spacecraft Types= | |||
==Science / exploration ships== | |||
Infrastructure attack on wormholes, Visser collapse | ==Warships== | ||
==Civilian ships== | |||
(Article) Spacecraft Types | ==Colonization== | ||
==Landers / Shuttles== | |||
Science / exploration ships | ==Tugs / Maintenance Drones== | ||
Warships | =(Category) Megastructures= | ||
Civilian ships | ==(Article) Alderson Disk== | ||
Colonization | ==(Article) Dyson Swarms, Bubbles, and Spheres== | ||
Landers / Shuttles | |||
Tugs / Maintenance Drones | |||
(Category) Megastructures | |||
(Article) Alderson Disk | |||
(Article) Dyson Swarms, Bubbles, and Spheres | |||
Bubble (statites), Swarms (satellites), Spheres (closed shell) | Bubble (statites), Swarms (satellites), Spheres (closed shell) | ||
dynamic stability | <br/>dynamic stability | ||
Also Matrioshka brain (concentric Dyson spheres used for machine intelligence) | <br/>Also Matrioshka brain (concentric Dyson spheres used for machine intelligence) | ||
(Article) Stellar Engine | ==(Article) Stellar Engine== | ||
moving stars (Shkadov Thruster), extracting energy, starlifting, etc. | moving stars (Shkadov Thruster), extracting energy, starlifting, etc. | ||
(Article) Orbital Ring | ==(Article) Orbital Ring== | ||
Ring around a planet, often with all matter in orbit | Ring around a planet, often with all matter in orbit | ||
dynamically unstable | <br/>dynamically unstable | ||
(Article) Bishop Rings | ==(Article) Bishop Rings== | ||
(also "Halo", "Orbital"—a ring habitat larger than a space station, but not as large as a whole orbit) | (also "Halo", "Orbital"—a ring habitat larger than a space station, but not as large as a whole orbit) | ||
crosslink to rings, ringworlds | <br/>crosslink to rings, ringworlds | ||
(Category Article) Ringworlds | =(Category Article) Ringworlds= | ||
Bishop Rings | ==Bishop Rings== | ||
Banks Orbitals | ==Banks Orbitals== | ||
Bearingworlds | ==Bearingworlds== | ||
(Article) Niven Ring: | ==(Article) Niven Ring:== | ||
dynamic instability | dynamic instability | ||
crosslink to Bishop rings, ring habitats | <br/>crosslink to Bishop rings, ring habitats | ||
(Article) Topopolis | ==(Article) Topopolis == | ||
(Category) Habitats | =(Category) Habitats= | ||
(Article) Freefall Stations | ==(Article) Freefall Stations== | ||
basic space stations, like the ISS, where stuff is in freefall | basic space stations, like the ISS, where stuff is in freefall | ||
(Article) Ring Stations | ==(Article) Ring Stations== | ||
Stanford Torus (particular design) | Stanford Torus (particular design) | ||
crosslink to Bishop Rings, Ringworlds for larger scale | <br/>crosslink to Bishop Rings, Ringworlds for larger scale | ||
(Article) O'Neill and McKendree Cylinder Stations | ==(Article) O'Neill and McKendree Cylinder Stations== | ||
O'Neill and McKendree were particular designs | O'Neill and McKendree were particular designs | ||
crosslink to Niven Ring / Topopolis | <br/>crosslink to Niven Ring / Topopolis | ||
citation: Rendezvous With Rama | <br/>citation: Rendezvous With Rama | ||
(Article) Hollowed-Out Asteroids | ==(Article) Hollowed-Out Asteroids== | ||
Why the trope of hollowing out and spinning up an asteroid for a quick-and-dirty-just-add-water habitat probably wouldn’t work IRL (but remember, we're trying to let authors have their way, just as realistically as possible) | Why the trope of hollowing out and spinning up an asteroid for a quick-and-dirty-just-add-water habitat probably wouldn’t work IRL (but remember, we're trying to let authors have their way, just as realistically as possible) | ||
crosslink terraforming / shellworld | <br/>crosslink terraforming / shellworld | ||
(Article) Bernal Spheres and Shell Worlds | ==(Article) Bernal Spheres and Shell Worlds== | ||
Shell World (putting a bubble around an airless rock and filling with atmosphere) | Shell World (putting a bubble around an airless rock and filling with atmosphere) | ||
==Gravity Balloons== | |||
crosslink hollowed-out asteroids | crosslink hollowed-out asteroids | ||
(UNCATEGORIZED) | ==(UNCATEGORIZED)== | ||
Planetary Carousels | ===Planetary Carousels=== | ||
===Spin Gravity on Worlds=== | |||
Rotating tapered conical habitats anchored to the surface of low-gravity worlds to provide artificially higher gravity. | Rotating tapered conical habitats anchored to the surface of low-gravity worlds to provide artificially higher gravity. | ||
(Category) Trans-Orbital Structures | =(Category) Trans-Orbital Structures= | ||
(Article) Skyhooks and Rotovators | ==(Article) Skyhooks and Rotovators== | ||
smaller-scale demonstrations in atmosphere | smaller-scale demonstrations in atmosphere | ||
momentum-exchange tether | <br/>momentum-exchange tether | ||
challenges | <br/>challenges | ||
(Article) Space Elevator | ==(Article) Space Elevator== | ||
(Article) Space Fountain | ==(Article) Space Fountain== | ||
==(Article) Launch Loop (Lofstrom Loop)== | |||
(Tshhmon) is working on this | (Tshhmon) is working on this | ||
=(Category) Spacecraft Design= | |||
=(Article) Sensors= | |||
(Category) Spacecraft Design | |||
(Article) Sensors | |||
Types: | Types: | ||
Radar / LIDAR / microwave | <br/>Radar / LIDAR / microwave | ||
IR | <br/>IR | ||
Visual | <br/>Visual | ||
XRay, Gamma | <br/>XRay, Gamma | ||
Neutron | <br/>Neutron | ||
Gravitic | <br/>Gravitic | ||
Exotic / handwavium (tachyon, psychic, etc.) | <br/>Exotic / handwavium (tachyon, psychic, etc.) | ||
What ship types need which sensors? What do you look for, and why? | <br/>What ship types need which sensors? What do you look for, and why? | ||
Other ships navigating with nuclear drives - neutrons, gammas | <br/>Other ships navigating with nuclear drives - neutrons, gammas | ||
Rocks that would ruin your day - radar | <br/>Rocks that would ruin your day - radar | ||
Other ships coasting along - radar, IR | <br/>Other ships coasting along - radar, IR | ||
Your destination - radar | <br/>Your destination - radar | ||
Stars used for navigation - vis, IR | <br/>Stars used for navigation - vis, IR | ||
Enforced safety distances so you don’t repeat the Kzinti lesson (or eat EBs and nuclear warheads) | <br/>Enforced safety distances so you don’t repeat the Kzinti lesson (or eat EBs and nuclear warheads) | ||
What can you rely on others to provide for you? | <br/>What can you rely on others to provide for you? | ||
E.g. a civilian ship doesn't need neutron detectors, and can rely on orbital control to plot safe FTL jump points. | <br/>E.g. a civilian ship doesn't need neutron detectors, and can rely on orbital control to plot safe FTL jump points. | ||
Tech level | <br/>Tech level | ||
crosslink to stealth | <br/>crosslink to stealth | ||
Note: can split | <br/>Note: can split | ||
(Article) Food, Water, and Other Vitals | ==(Article) Food, Water, and Other Vitals== | ||
hydroponics, etc., crosslink to farming | hydroponics, etc., crosslink to farming | ||
recycling | <br/>recycling | ||
element balance | <br/>element balance | ||
cold sleep/low passage | <br/>cold sleep/low passage | ||
market forces may make passenger transport an entirely different class of ship from cargo transport (trains, airplanes, semi-trucks) | <br/>market forces may make passenger transport an entirely different class of ship from cargo transport (trains, airplanes, semi-trucks) | ||
(Article) Life Support | ==(Article) Life Support== | ||
Breathing mix types (normal air, low pressure O2, liquid breathing etc) and atmosphere recycling. | Breathing mix types (normal air, low pressure O2, liquid breathing etc) and atmosphere recycling. | ||
food and water, crosslink to para-terraforming | <br/>food and water, crosslink to para-terraforming | ||
(Category) Propulsion | =(Category) Propulsion= | ||
[Insert rocketguy's taxonomy here too] | [Insert rocketguy's taxonomy here too] | ||
=(Category) Faster Than Light (FTL) Travel= | |||
==(Article) Warp Drive== | |||
==(Article) Jump Drive== | |||
(Category) Faster Than Light (FTL) Travel | |||
(Article) Warp Drive | |||
(Article) Jump Drive | |||
Tunnel drive | Tunnel drive | ||
crosslink teleportation | <br/>crosslink teleportation | ||
(Article) Stargates and Wormholes | =(Article) Stargates and Wormholes= | ||
crosslink to wormholes | crosslink to wormholes | ||
(Article) Torchships | ==(Article) Torchships== | ||
(Article) Radiators and Heat Sinks: Heat Management | ==(Article) Radiators and Heat Sinks: Heat Management== | ||
(Article) Power Generation | ==(Article) Power Generation== | ||
solar, nuclear, rtg | solar, nuclear, rtg | ||
SMES | <br/>SMES | ||
crossref nuclear physics | <br/>crossref nuclear physics | ||
maybe split this | <br/>maybe split this | ||
(Article) Gravity | ==(Article) Gravity== | ||
thrust gravity, spin gravity, handwavium | thrust gravity, spin gravity, handwavium | ||
(Article) Miscellaneous Systems | ==(Article) Miscellaneous Systems== | ||
Control, Engineering, Astrogation, Sensor, Communication, Sickbay, Emergency, etc. | Control, Engineering, Astrogation, Sensor, Communication, Sickbay, Emergency, etc. | ||
crosslink to misc. military systems | <br/>crosslink to misc. military systems | ||
(Article) Whipple Shields | ==(Article) Whipple Shields== | ||
==Article) Reaction Control System (RCS)== | |||
Should mention why they outcompeted flywheels/gyros/reaction wheels, which show up in old SF | Should mention why they outcompeted flywheels/gyros/reaction wheels, which show up in old SF | ||
Use case for high ISP drives in the real world that classic SF didn't anticipate! | <br/>Use case for high ISP drives in the real world that classic SF didn't anticipate! | ||
(Article) Akin's Laws of Spacecraft Design | ==(Article) Akin's Laws of Spacecraft Design== | ||
Living and Working in Space | =Living and Working in Space= | ||
crosslink to Three Generation Rule | <br/>crosslink to Three Generation Rule | ||
(Article) Odd Things About Living In Zero G | ==(Article) Odd Things About Living In Zero G== | ||
(eyesight, spine straightening, muscle degradation, astronauts lose fingernails, going to the bathroom, exertion to stand still) | (eyesight, spine straightening, muscle degradation, astronauts lose fingernails, going to the bathroom, exertion to stand still) | ||
(Article) Cities and Colonies | ==(Article) Cities and Colonies== | ||
Arcologies | ==Arcologies== | ||
(Article) Spaceports | ==(Article) Spaceports== | ||
crosslink launch | crosslink launch | ||
(Article) Spacesuits and EVA | ==(Article) Spacesuits and EVA== | ||
(Article) Producing Food | ==(Article) Producing Food== | ||
Packed rations | Packed rations | ||
hydroponics, aeroponics, aquaponics, etc. | <br/>hydroponics, aeroponics, aquaponics, etc. | ||
matter fabricators | <br/>matter fabricators | ||
(Article) Timekeeping | ==(Article) Timekeeping== | ||
imallett is working on this one | imallett is working on this one | ||
crosslink to wormhole topics | <br/>crosslink to wormhole topics | ||
(Article) Mining and In-Situ Resource Utilization (ISRU) | ==(Article) Mining and In-Situ Resource Utilization (ISRU)== | ||
Interplanetary / Interstellar Travel | =Interplanetary / Interstellar Travel= | ||
(Article) Generation Ships | ==(Article) Generation Ships== | ||
(Article) Lighthuggers | ==(Article) Lighthuggers== | ||
(Article) Starwisps | ==(Article) Starwisps== | ||
(Article) Navigation / Astrogation | ==(Article) Navigation / Astrogation== | ||
delta-v maps / calculators | delta-v maps / calculators | ||
Worldbuilding and Writing | =Worldbuilding and Writing= | ||
(Article) Universebuilding | ==(Article) Universebuilding== | ||
(Article) The Physical World | ==(Article) The Physical World== | ||
TL;DR for realistic stars and planets (lots of crosslinks to astronomy) | TL;DR for realistic stars and planets (lots of crosslinks to astronomy) | ||
==(Article) Planetbuilding== | |||
===Climates & Biomes=== | |||
(Article) MacGuffinite | ==(Article) MacGuffinite== | ||
(Article) Writing a Compelling Plot | ==(Article) Writing a Compelling Plot== | ||
(Article) Writing Compelling Characters | ==(Article) Writing Compelling Characters== | ||
(Article) Writing Techniques | ==(Article) Writing Techniques== | ||
show; don't tell, treknobabble | show; don't tell, treknobabble | ||
foreshadowing, chekhov's gun, red herring | foreshadowing, chekhov's gun, red herring | ||
Line 502: | Line 489: | ||
revision, copy-editing, editing, proofreading | revision, copy-editing, editing, proofreading | ||
TV tropes: embrace for ideas or subvert for interest | TV tropes: embrace for ideas or subvert for interest | ||
(Article) Overcoming Writer's Block | ==(Article) Overcoming Writer's Block== | ||
sit down and write already | sit down and write already | ||
asimov: every day, revise and publish something you drafted last year | asimov: every day, revise and publish something you drafted last year | ||
tools: deletes text if you leave idle too long | tools: deletes text if you leave idle too long | ||
(Article) Future History | ==(Article) Future History== | ||
trends/extrapolation, modeling | trends/extrapolation, modeling | ||
(Category) Lazy and Bad Tropes | =(Category) Lazy and Bad Tropes= | ||
(Article) Reactionless Drives | ==(Article) Reactionless Drives== | ||
Em-drive | Em-drive | ||
(Article) Naval Metaphor | ==(Article) Naval Metaphor== | ||
(Article) Implications of Time Travel | ==(Article) Implications of Time Travel== | ||
(Article) Intelligent Aliens (Biology & Sociology Intersect To Make Interesting Blind Spots) | ==(Article) Intelligent Aliens (Biology & Sociology Intersect To Make Interesting Blind Spots)== | ||
Note: Article exists | Note: Article exists | ||
(Article) Thinking Through Implications in Worldbuilding | ==(Article) Thinking Through Implications in Worldbuilding== | ||
Examples, Resources, and Commentary | Examples, Resources, and Commentary | ||
(Article) Oddball Planets In Old SF | ==(Article) Oddball Planets In Old SF== | ||
(Article) The Golden Age of Sci-Fi | ==(Article) The Golden Age of Sci-Fi== | ||
(Article) History of Rocketry | ==(Article) History of Rocketry== | ||
(Article) Worked Example: Hard-SF Torchship | ==(Article) Worked Example: Hard-SF Torchship== | ||
(Article) Hard Science-Fiction on the Internet | ==(Article) Hard Science-Fiction on the Internet== | ||
Social: ToughSF Discord, Atomic Rockets | =Social: ToughSF Discord, Atomic Rockets= | ||
Blogs: ToughSF | =Blogs: ToughSF= | ||
Games: KSP, CoaDE, ΔV: Rings of Saturn, | =Games: KSP, CoaDE, ΔV: Rings of Saturn,= | ||
Tabletop Games: Attack Vector: Tactical, Squadron Strike, assorted RPGs | =Tabletop Games:= | ||
TV: Planetes, The Expanse | == Attack Vector: Tactical,== | ||
Film: Gravity, The Martian | == Squadron Strike, == | ||
(Category) Authors | ==assorted RPGs== | ||
=TV: Planetes, The Expanse= | |||
=Film: Gravity, The Martian= | |||
=(Category) Authors= | |||
[articles for the typical suspects, redirect pages to anyone who's also a user here] | [articles for the typical suspects, redirect pages to anyone who's also a user here] | ||
(Link) Nanofiction Subsite -> fiction.galacticlibrary.net | =(Link) Nanofiction Subsite -> fiction.galacticlibrary.net= | ||
[[Category:Meta]] |
Latest revision as of 08:08, 6 April 2024
A list of articles to be written for Galactic Library.
Life
(Article) Fermi Paradox
List proposed solutions
Apes vs. angels
Discuss Drake Equation, and ranges of its values
(Article) First-Contact
Discuss possible scenarios: signals, probes, generation ship, FTL ship, wormhole, weapon strike, ...
Discuss possible intentions:
trade (crosslink): culture, history, tech, tourism
attack: first-strike (crosslink dark forest), extermination
exploitation: colonization, mining rights, resources
neutral vs. friendly vs. hostile, and which might be likely for which scenarios
(the gray areas in-between; e.g. resources can be traded, colonies can be exchanged, first-strikes can be misunderstandings)
Note: split?
(Article) Dark-Forest Hypothesis
Society / Culture / Economics
(Article) Alien Societies
Discuss the types of societies that can form, including those opened via non-human intelligence (e.g. hive minds, telepathy, nomadic belters, etc.
Discuss the way biology shapes, but does not dictate, society. Sociology-for-SF-Writers (much of current Intelligent Aliens article goes here)
Discuss development of societies.
Discuss the impact of technologies.
Tool Use, Socialization & Communications
Margaret Meade's "The first sign of civilization is a healed broken leg" quote
(Article) Three-Generation Rule
(Article) Interstellar Governments
What Does An Interstellar Government Do?
Unified Foreign Policy
Protection of Trade
Military Monopoly
Impartial Court System
Guarantee of Sophont Rights
Governments Have Interests, But Not Friends
Interstellar Empires
Justification: Communication Speed vs. Delegated Local Decision-Making (Traditional SF argument)
Failure Mode: Corruption, Hereditary Political Power Has Problems.
Failure Mode: Uncaring Imperial Bureaucracy.
Rising Empire vs Declining Empire vs The Long Night
Literary Benefit: Makes it much easier to lump authority in with a small group of protagonists!
Interstellar Representative Governments
Justification: People who make it to Interstellar Space are going to be 'reasonable' about respecting differences.
Failure Mode: Constantly running for elections results in schisms.
Failure Mode: Vulnerable to extremists.
Failure Mode: Uncaring Federation Bureaucracy
Rising New Government vs Mature Government vs Agglomerating Multiple Governments Into A Single State
Literary Benefit: Makes it (somewhat) easier to say one side comes from a morally superior society
(Article) Piracy
Piracy is a Cost/Benefit Analysis for Both Sides
Requirements: Confined trade route with valuable goods
Requirements: Place to Sell Your Stuff
Success Is Self Limiting: If you get good at this, you invite competition. If you're *very* successful, the Navy shows up.
Literary Benefit: Charlie Stross's Take on Pirates
Literary Benefit: Pirates are a stand-in for Honorable Barbarians/Honorable Individualists/Plucky Resistance Fighters
(Article) Kardashev Scale
(Category) Intelligence, Transhumanism, and Posthumanism
(Article) The nature of intelligence
(Article) Pattern Identity Theory
(Article) Consciousness and Philosophy of Mind
sentience vs. sapience
biological definition of life
"sophont"
(Article) Uploading
(Article) Biological / Computer Interface
(Article) Machine Intelligence and AI
computronium
(Article) Vingian Technological Singularity
(Article) Biological requirements for intelligence
General Intelligence, how you get it and what it's good for
(Category) (Exo-)Biology
(Article) Exotic biochemistry
Amino Acid Chirality, the 3:1 Right to Left handed ratio in Molecular Gas Clouds
Left-handed DNA, other information-carrying molecules
Arsenic, Silicon, etc. -based life
Non-water life
[@KuroKitten is working on this]
(Article) Alien Bodies
Body plans (symmetric, radial, distributed)
Biomechanics
Abilities (healing, flying, walking, etc.)
Intelligence (crosslink)
psychology
(Article) Natural Selection
(or better, link to Wikipedia)
(or just incorporate into Evolution & Ecology)
(Article) Evolution and Ecology
crosslink life inception
the one crazy trick that let life go multicellular
crosslink to natural selection (or make Natural Selection go here)
Explain in particular how biospheres "shape" what the creatures look like over time
Natural selection leaves a lot of undocumented patch notes / why human birth canals and sinuses are kludgy hacks, other human biology kludgy hacks.
What kludgy hacks do your alien species have? (List possible ones to spark thought/discussion)
(Article) Life Inception
abiogenesis
Panspermia and other dubious but common concepts
how to get an infestation of life
(Category) Habitability
(Article) Terraforming
Note: BizzaroLand has requested to be allocated this topic
crosslink shell world
(Article) Locations
Kracc is working on this
universe (constants, etc.), planets, moons, artificial habitats
crosslinks to astronomy and worldbuilding
Astronomy and Cosmology
(Category) Planets and Moons
(Article) Our Solar System
orbital elements of *everything* in one easy-to-copy-table
crosslink orbital mechanics / orbital elements
(Article) Planets and Dwarf / Minor Planets
formation
taxonomy
crosslink to SF examples
(Article) Moons and Asteroids
(Article) Comets
(Article) Habitability
Habitable zone
Tidal locking
The Debatable Importance of Plate Tectonics
Habitable Worlds Are Only Habitable For Limited Periods of (Geological) Time
(Article) Stars
stellar evolution
white dwarf / Chandrasekhar limit, black dwarf
HR Diagram, sizes, colors
Metallicity, population I, II, III
binary (P type, S type)
crosslink to blackbody spectrum
crosslink to Stefan–Boltzmann Law
(Article) Galaxies
Galaxies are Inconveniently Large (so are spiral arms!)
types of galaxies, the types of their stars, and the implications for civilizations
crosslink to black holes / quasars
(Article) Black Holes (Astronomy)
quasars, accretion disks, x-ray emitters
crosslink: physics / black hole physics
(Article) Interplanetary / Interstellar Medium (ISM)
ions, atoms, molecules
dust
local bubble
(Article) Other Objects
neutron stars / Tolman–Oppenheimer–Volkoff limit,
brown dwarf, pulsars, nebulae
crosslink to black holes
(Article) Dark Matter and Dark energy
(Article) Elemental Abundance and Nucleosynthesis
Where Do Radioactive Elements Come From
Physics and Engineering
(Article) Blackbody Spectrum
(Article) Stefan–Boltzmann Law
explanation, implications, and calculator
(Article) Diffraction
written by lwcamp
crosslink lasers
(Article) Crash Course in Special Relativity
analogy of apparent size being a function of distance
(Article) Crash Course in Quantum Mechanics
Demystifying the bankrupt term "wave-particle duality"
Schrödinger's cat
zero-point energy
(Article) Gravity
The Gravity/General Relativity/Quantum Mechanics "known unknowns" -- the lack of a unified theory of both. (Goes somewhere else?)
(Article) Thermodynamics
entropy
(Article) Black Holes (Physics)
types of spacetime solutions (rotation, charge)
calculator of properties
crosslink: black holes in astronomy
(Article) Nanotechnology
crosslink trans-/post-humanism
(Category) Speculative, Handwavium, and Fictional
(Category Article) Metric Engineering
gravity engineering: direct or gravitoelectromagnetic
artificial black holes, kugelblitz
crosslink wormholes
crosslink antigravity
(Article) Wormholes
Types of wormhole
Causality attacks
Note: split?
(Article) Warp Drives
crosslink metric engineering
(Article) Minkowski Cones, Causality Violations & How To Work Around Them
(Article) Computation On Closed Timelike Curves (Minsky paper)
(Article) Teleportation
Misc
(Article) Stable Superheavy Elements
(Article) Magnetic Monopoles
Magmatter
(Article) Antigravity
(Article) Psionics
(Article) Cognitohazards
(Article) Winterblaster
(Category) Rocketry and Aerospace Physics
(Article) Delta-v (Δv)
(Article) Specific Impulse
(Article) Tsiolkovsky Rocket Equation
optimal solutions for energy budget
tyranny of
(Article) Supersonic / Hypersonic Aerodynamics
(Article) How A (Thermal) Rocket Engine Works
action / reaction
convergent / divergent nozzle accelerates choked flow
(Article) Staging
SSTOs and spaceplanes
calculator for mission profile delta-v optimization
(Article) Launching
Verne gun
crosslink various trans-orbital structures
(Category) Orbital Mechanics
[crosslink to navigation / astrogation]
(Article) Literary Taxonomy
Sails, low thrust, high thrust, planetary takeoff -- general overview meant for SF writers. Links to stuff below.
(Article) Orbits and Keplerian Orbital Elements
Kepler's equation
(Article) N-body Problem
(Article) Lagrange Points
(Article) Maneuvering
patched conics
change-of-plane maneuver
continuous thrust maneuvers vs. impulsive maneuvers
constant-thrust vs. constant-acceleration
crosslink various orbital maneuvers
(Article) Hohmann Transfer
(Article) Spiral Trajectories
(Article) Bielliptic Transfer
(Article) Brachistochrone Maneuver
(Article) Orbital Rendezvous
orbit phasing
Clohessy–Wiltshire equations
docking
(Article) Special Orbits
horseshoe, geostationary, geosynchronous, LEO, GEO, Molniya orbit, etc.
black hole orbits, ISCO, photon sphere, etc.
escape velocity, hyperbolic, parabolic orbits
(Article) Gravity Assists and Oberth Effect
(Article) Advanced Topics
Perturbations, relativistic corrections, precession
dynamic instability and low-energy transfers
crosslink orbital rings and dyson spheres
crosslink special orbits
(Category) Nuclear Physics
(Article) Radiation
Basics of radiation physics
Radiation safety/shielding
Radiation detection
(Article) Fission
Basics of fission physics
Fission fuels
Basic reactor design
(Article) Fusion
Basics of fusion/plasma physics
Fusion fuels
Basic reactor design
(Article) Antimatter
Basics of antimatter physics
Reactor vs bomb
Secondary reactions with antimatter
(Article) Reactors and Power
Types of fission reactors and trade space
Types of fusion reactors and trade space
Potential types of antimatter reactors
Mixed reactor technologies (i.e. ADSR, fission/fusion hybrid, etc)
Conflict
(Article) Military Science
basics—enlisted vs. officers, organization, specialization, mission, sociology, etc.
(Article) Logistics
(Article) Infantry Tactics
(Article) Armor
Winged_One is interested in writing this
sloped, layered
(Article) Sidearms
(Article) Operating Environments Shape Vehicles (overview, links to more detailed articles)
Winged_One is interested in working on this
Power Plant Requirements & Logistical Complexity (Why we have nuclear submarines, but not nuclear destroyers or tanks)
tanks, submarines, airplanes
Note: should probably split
(Article) Stealth in Space
Limitations of the naval model and cut-and-dry proclamations
Contrast detection, localization, identification
Detection of waste heat
crosslink to Hydrogen Steamer (worked concept)
crosslink to Stefan–Boltzmann Law
(Article) Information Warfare
FTL - uncharted systems or civilized ones that share data?
If you are on your own in an empty system, you need to act very differently than a charted, populated one
What data is shared with you if any is, for that matter? Navigational? General purpose? Where’s the military? They might be hiding!
cryptography
crosslink to stealth
(Article) Space Warships
(Article) Space Fighters
(Article) Missiles
guidance
payloads - crosslink to nukes, possibly kinetics
crosslink to rocketry
economics of (how expendable is the drive? implications of? how much should a missile cost as a fraction of its target? -etc)
types
surface-to-orbit
ship-to-ship
(Article) Nukes
casaba howitzer, SNAKs
Types of nukes
Damage mechanisms of nukes
(Category) Kinetics
(Article?) (General Ballistics?)
homing vs dumb kinetics (crosslink to missiles/guidance)
damage mechanisms
(Article) Railguns
(Article) Coilguns
(Article) Traditional (Explosive-Powered)
(Article) Macron Accelerators (Dustguns)
(Category) Lasers
[crosslinks to diffraction]
(Article) General Laser Stuff
Damage mechanisms
Sensor frying
Thermal shock
Crosslink to sloping
(Article) Traditional Excited-Medium Laser
(Article) Excimer Lasers
(Article) Fiber Lasers
(Article) Diode Laser
(Article) Free-Electron Lasers
(Article) Bomb-Pumped Lasers
(Article) Chemical Lasers
(Category) Particle Beams
=(Article) Ultra-Relativistic Electron Beam (UREB)
[also should discuss neutrons, protons, other subatomic, ions, etc.]
(Article) Neutralized Ion Beam
(Article) Point Defense
(Article) Shields
(UNCATEGORIZED)
Spacecraft and Infrastructure
Infrastructure attack on wormholes, Visser collapse
=(Article) Spacecraft Types
Science / exploration ships
Warships
Civilian ships
Colonization
Landers / Shuttles
Tugs / Maintenance Drones
(Category) Megastructures
(Article) Alderson Disk
(Article) Dyson Swarms, Bubbles, and Spheres
Bubble (statites), Swarms (satellites), Spheres (closed shell)
dynamic stability
Also Matrioshka brain (concentric Dyson spheres used for machine intelligence)
(Article) Stellar Engine
moving stars (Shkadov Thruster), extracting energy, starlifting, etc.
(Article) Orbital Ring
Ring around a planet, often with all matter in orbit
dynamically unstable
(Article) Bishop Rings
(also "Halo", "Orbital"—a ring habitat larger than a space station, but not as large as a whole orbit)
crosslink to rings, ringworlds
(Category Article) Ringworlds
Bishop Rings
Banks Orbitals
Bearingworlds
(Article) Niven Ring:
dynamic instability
crosslink to Bishop rings, ring habitats
(Article) Topopolis
(Category) Habitats
(Article) Freefall Stations
basic space stations, like the ISS, where stuff is in freefall
(Article) Ring Stations
Stanford Torus (particular design)
crosslink to Bishop Rings, Ringworlds for larger scale
(Article) O'Neill and McKendree Cylinder Stations
O'Neill and McKendree were particular designs
crosslink to Niven Ring / Topopolis
citation: Rendezvous With Rama
(Article) Hollowed-Out Asteroids
Why the trope of hollowing out and spinning up an asteroid for a quick-and-dirty-just-add-water habitat probably wouldn’t work IRL (but remember, we're trying to let authors have their way, just as realistically as possible)
crosslink terraforming / shellworld
(Article) Bernal Spheres and Shell Worlds
Shell World (putting a bubble around an airless rock and filling with atmosphere)
Gravity Balloons
crosslink hollowed-out asteroids
(UNCATEGORIZED)
Planetary Carousels
Spin Gravity on Worlds
Rotating tapered conical habitats anchored to the surface of low-gravity worlds to provide artificially higher gravity.
(Category) Trans-Orbital Structures
(Article) Skyhooks and Rotovators
smaller-scale demonstrations in atmosphere
momentum-exchange tether
challenges
(Article) Space Elevator
(Article) Space Fountain
(Article) Launch Loop (Lofstrom Loop)
(Tshhmon) is working on this
(Category) Spacecraft Design
(Article) Sensors
Types:
Radar / LIDAR / microwave
IR
Visual
XRay, Gamma
Neutron
Gravitic
Exotic / handwavium (tachyon, psychic, etc.)
What ship types need which sensors? What do you look for, and why?
Other ships navigating with nuclear drives - neutrons, gammas
Rocks that would ruin your day - radar
Other ships coasting along - radar, IR
Your destination - radar
Stars used for navigation - vis, IR
Enforced safety distances so you don’t repeat the Kzinti lesson (or eat EBs and nuclear warheads)
What can you rely on others to provide for you?
E.g. a civilian ship doesn't need neutron detectors, and can rely on orbital control to plot safe FTL jump points.
Tech level
crosslink to stealth
Note: can split
(Article) Food, Water, and Other Vitals
hydroponics, etc., crosslink to farming
recycling
element balance
cold sleep/low passage
market forces may make passenger transport an entirely different class of ship from cargo transport (trains, airplanes, semi-trucks)
(Article) Life Support
Breathing mix types (normal air, low pressure O2, liquid breathing etc) and atmosphere recycling.
food and water, crosslink to para-terraforming
(Category) Propulsion
[Insert rocketguy's taxonomy here too]
(Category) Faster Than Light (FTL) Travel
(Article) Warp Drive
(Article) Jump Drive
Tunnel drive
crosslink teleportation
(Article) Stargates and Wormholes
crosslink to wormholes
(Article) Torchships
(Article) Radiators and Heat Sinks: Heat Management
(Article) Power Generation
solar, nuclear, rtg
SMES
crossref nuclear physics
maybe split this
(Article) Gravity
thrust gravity, spin gravity, handwavium
(Article) Miscellaneous Systems
Control, Engineering, Astrogation, Sensor, Communication, Sickbay, Emergency, etc.
crosslink to misc. military systems
(Article) Whipple Shields
Article) Reaction Control System (RCS)
Should mention why they outcompeted flywheels/gyros/reaction wheels, which show up in old SF
Use case for high ISP drives in the real world that classic SF didn't anticipate!
(Article) Akin's Laws of Spacecraft Design
Living and Working in Space
crosslink to Three Generation Rule
(Article) Odd Things About Living In Zero G
(eyesight, spine straightening, muscle degradation, astronauts lose fingernails, going to the bathroom, exertion to stand still)
(Article) Cities and Colonies
Arcologies
(Article) Spaceports
crosslink launch
(Article) Spacesuits and EVA
(Article) Producing Food
Packed rations
hydroponics, aeroponics, aquaponics, etc.
matter fabricators
(Article) Timekeeping
imallett is working on this one
crosslink to wormhole topics
(Article) Mining and In-Situ Resource Utilization (ISRU)
Interplanetary / Interstellar Travel
(Article) Generation Ships
(Article) Lighthuggers
(Article) Starwisps
delta-v maps / calculators
Worldbuilding and Writing
(Article) Universebuilding
(Article) The Physical World
TL;DR for realistic stars and planets (lots of crosslinks to astronomy)
(Article) Planetbuilding
Climates & Biomes
(Article) MacGuffinite
(Article) Writing a Compelling Plot
(Article) Writing Compelling Characters
(Article) Writing Techniques
show; don't tell, treknobabble foreshadowing, chekhov's gun, red herring see also Wikipedia "list of narrative techniques" revision, copy-editing, editing, proofreading TV tropes: embrace for ideas or subvert for interest
(Article) Overcoming Writer's Block
sit down and write already asimov: every day, revise and publish something you drafted last year tools: deletes text if you leave idle too long
(Article) Future History
trends/extrapolation, modeling
(Category) Lazy and Bad Tropes
(Article) Reactionless Drives
Em-drive
(Article) Implications of Time Travel
(Article) Intelligent Aliens (Biology & Sociology Intersect To Make Interesting Blind Spots)
Note: Article exists
(Article) Thinking Through Implications in Worldbuilding
Examples, Resources, and Commentary
(Article) Oddball Planets In Old SF
(Article) The Golden Age of Sci-Fi
(Article) History of Rocketry
(Article) Worked Example: Hard-SF Torchship
(Article) Hard Science-Fiction on the Internet
Social: ToughSF Discord, Atomic Rockets
Blogs: ToughSF
Games: KSP, CoaDE, ΔV: Rings of Saturn,
Tabletop Games:
Attack Vector: Tactical,
Squadron Strike,
assorted RPGs
TV: Planetes, The Expanse
Film: Gravity, The Martian
(Category) Authors
[articles for the typical suspects, redirect pages to anyone who's also a user here]