Active Structures: Difference between revisions

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# <math alt=>r</math> becomes the radius of the planet from the frame of reference of a planet.
# <math alt=>r</math> becomes the radius of the planet from the frame of reference of a planet.
# The equation <math alt=>F = MA</math>, which gives the force needed to accelerate an object is rearranged to give acceleration, thus <math alt=>A=F/M</math>
# The equation <math alt=>F = MA</math>, which gives the force needed to accelerate an object is rearranged to give acceleration, thus <math alt=>A=F/M</math>
# Since <math alt=>A =F/M-</math>, where <math alt=>A</math> is the acceleration, divide by the mass of the second object and therefore cancel out its inclusion in the expression, giving you the gravitational acceleration equation.
# Since <math alt=>A =F/M</math>, where <math alt=>A</math> is the acceleration, divide by the mass of the second object and therefore cancel out its inclusion in the expression, giving you the gravitational acceleration equation.


'''Reference for the Derivation of the Gravitational Acceleration Equation'''
'''Reference for the Derivation of the Gravitational Acceleration Equation'''

Revision as of 10:47, 4 October 2021

Active structures rely on constant power input, in addition to the material and mechanical properties of their construction materials (active support). This is in contrast to passive structures, which solely rely on the aforementioned properties (passive support). An example of an active structure is the force of a jet of water holding up a tethered lid of a trashcan in the air, versus the passive structure of a concrete pillar.

Nearly everything, from skyscrapers to houses are passive structures. Low-power active structures are in use now, for things like roof support.

The advantage of active structures is that they can be much more massive than passive structures [Footnote 1], enabling structures many kilometers tall without requiring significant tapering. Some proposals for non-rocket launch infrastructure rely on active support, with the advantage of the option for being built by modern, existing materials.

Most known designs of active structures rely on the force of a stream of mass to support them, using an accelerator to drive the mass stream.

  1. Passive structures can attain extremely tall heights, however, they require pyramid-like tapering with a significant base area to support the weight.

Active Support Principles

As gravity is what pulls down objects, active support must counteract gravity. Since it is the acceleration that causes objects to be pulled down, it follows that active support should accelerate in the opposite direction; the acceleration must be equal to gravity to support the structure.

The gravitational acceleration of the planet is given by:

  • Where is the gravitational acceleration.
  • Where is the universal gravitational constant, defined to be 6.6743e11 m3/kg/s2.
  • Where is the mass of the planet.
  • Where is the radius of the planet.

On Earth, equals 9.80665 m/s2, a constant known as .

Mass Streams

Mass streams generally use particle accelerators or similar technology to create the streams. They use a deflector, usually magnetic, to receive the force from the stream and redirect it back towards the ground to create a loop.

The force required to accelerate the active structure is given by Newton’s second law of motion:

  • Where is the force exerted on the deflector.
  • Where is the mass of the structure.
  • Where is the antigravity acceleration.

This also applies to the mass stream, the cumulative force of the stream must be equal to this force. If the total mass of the mass stream is lower than the mass of the structure, the acceleration for the stream must be higher.

The acceleration required for each particle or pellet of the stream is calculated with:

  • Where is the acceleration of the particle.
  • Where is the amount of particles or pellets in the stream. The amount for particles is given by:

• Where is the molar mass of the stream material.

• Where is the mass of the stream.

  • Where is the mass of the particle or the pellet.

Active Structures

Existing

  • The air-supported fabric roofs of the Tokyo Dome, Japan, and the Silverdome, USA use (and for the latter, used) constant fan pressure to keep the roofs aloft.

Proposed

  • The Lofstrom Launch Loop is a thin 2000+ km long and 80 km tall active structure, and uses its own mass stream to help launch payloads to orbit. It uses attractive magnetic levitation for the mass stream.
  • The Space Fountain / Space Tower, which aims to make a space elevator using active support. Its technology can also extend to shorter buildings.
  • The Orbital Ring, which uses a mass stream travelling faster than the orbital velocity in order to support a ring above a planet, as the stream keeps it from falling through momentum, and is tethered to the earth for stability.
  • The Pneumatic Freestanding Tower, which uses pressurized gas to support large structures such as a space tower. It utilizes compressors to provide pressurized gas and alleviate leaks.

Control Systems

Control Systems
Active structures can suffer from stability issues, such as, for example in the launch loop, unstable attractive magnetic levitation of the mass-stream in the launch-loop requiring active control of the deflector magnet. the Control systems are also needed in even just skyscrapers, with devices like tuned mass dampers to deal with vibration.

Additional Reading

Additional References


Derivation of the Gravitational Acceleration Equation

  1. The gravitational force equation[GAE 1] is , where is the force, is the universal gravitational constant, is the mass of the first object, is the mass of the second object and Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle r} is the distance between their centers of mass.
  2. Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle r} becomes the radius of the planet from the frame of reference of a planet.
  3. The equation Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle F = MA} , which gives the force needed to accelerate an object is rearranged to give acceleration, thus Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle A=F/M}
  4. Since Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle A =F/M} , where Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle A} is the acceleration, divide by the mass of the second object and therefore cancel out its inclusion in the expression, giving you the gravitational acceleration equation.

Reference for the Derivation of the Gravitational Acceleration Equation

  1. https://en.wikipedia.org/wiki/Newton%27s_law_of_universal_gravitation
    Reference for the gravitational force equation.

Derivation of the Particle/Pellet Acceleration Equation

  1. If only the total force is known, we must operate on it with something in order to get the force per particle/pellet. We divide the total force by the amount of particles/pellets in the stream.
  2. Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle A = F/m} gives the acceleration needed for the particle to exert that particular amount of force on the deflector.

Credit

To Tshhmon for writing the article

  • To SOPHONT SIMP and pMXoTJFu for sweeping the article.
  • To AdAstraGames for contributing useful information and sweeping the article.