Active Structures

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Active structures rely on constant power input, in addition to the material and mechanical properties of their construction materials (active support). This is in contrast to passive structures, which solely rely on the aforementioned properties (passive support). An example of an active structure is the force of a jet of water holding up a tethered lid of a trashcan in the air, versus the passive structure of a concrete pillar.

Nearly everything, from skyscrapers to houses are passive structures. Low-power active structures are in use now, for things like roof support.

The advantage of active structures is that they can be much more massive than passive structures [Footnote 1], enabling structures many kilometers tall without requiring significant tapering. Some proposals for non-rocket launch infrastructure rely on active support, with the advantage of the option for being built by modern, existing materials.

Most known designs of active structures rely on the force of a stream of mass to support them, using an accelerator to drive the mass stream.

  1. Passive structures can attain extremely tall heights, however, they require pyramid-like tapering with a significant base area to support the weight.

Active Support Principles

As gravity[1]is what pulls down objects, active support must counteract gravity. Since it is the acceleration that causes objects to be pulled down, it follows that active support should accelerate in the opposite direction; the acceleration must be equal to gravity to support the structure.

The gravitational acceleration of the planet is given by:

  • Where is the gravitational acceleration.
  • Where is the universal gravitational constant, defined to be 6.6743e11 m3/kg/s2.
  • Where is the mass of the planet.
  • Where is the radius of the planet.

On Earth, equals 9.80665 m/s2, a constant known as .

Mass Streams

 !
Notice:
This section is currently a work in progress and information here may not be correct.

Mass streams generally use particle accelerators or similar technology to create the streams. They use a deflector, usually magnetic, to receive the force from the stream and redirect it back towards the ground to create a loop.


The amount of kinetic energy (KE) required for each pellet or particle for the accelerator in the stream is given by:

  • Where is the amount of KE required for each pellet or particle in the stream.
  • Where is the total mass of the stream.
  • Where is the altitude of the deflector.
  • Where is the mass of the structure.
  • Where is the number of particles or pellets in the stream.

The total KE must be greater than the gravitational potential energy of the stream in order to support any amount of mass. Assuming perfectly lossless deflectors and there is no other mechanism to which energy can be lost there should be no further additional input of energy.

Calculated example:
Given a 1,000 metric ton structure on Earth, a height of 10 km, a total circulating mass of 1 metric ton, and 1000 pellets in the stream, the required KE for the pellet is 98.2 megajoules. Considering that there are 1000 pellets, the mass of the pellet is 1 kg and the velocity of the pellet is 14 km/s[2].

Before we can calculate the kinetic energy required for each particle/pellet in the stream, important in determining energy input, the force, or the weight of the active structure must be calculated:

  • Where F is the weight of the active structure.
  • Where M is the mass of the active structure.

With that information in mind, the kinetic energy of the particle/pellet is given by:

  • Where is the kinetic energy of the particle/pellet.
  • Where is the velocity of the particle/pellet.
  • Where is the altitude of the deflector.

The mass of the particle/pellet required can be calculated with:

  • Where is mass of the particle/pellet.

A calculated example:

Given a 1,000 ton structure on Earth (implying a of 9.8066 m/s2, a height of 10 km and pellet velocity of 90 km/s, the force is 9,806,650 newtons and the kinetic energy of the pellet is 49,034.14 megajoules. Calculating the mass with the KE and given velocity we get: 12.107 kg.

Active Structures

Existing

  • The air-supported fabric roofs of the Tokyo Dome, Japan, and the Silverdome, USA use (and for the latter, used) constant fan pressure to keep the roofs aloft.

Proposed

  • The Lofstrom Launch Loop is a thin 2000+ km long and 80 km tall active structure, and uses its own mass stream to help launch payloads to orbit. It uses attractive magnetic levitation for the mass stream; the mass stream is a solid continuous iron rotor. The loop suffers from some unaddressed instability concerns.
  • The Space Cable is a similar concept to the launch loop. It differs from the launch loop in that it uses magnetically interacting bolts instead of a continuous rotor, is smaller in length, and has addressed instability concerns.
  • The Orbital Ring, which uses a mass stream travelling faster than the orbital velocity to support a ring above a planet, as the stream keeps it from falling through momentum, and is tethered to the earth for stability.
  • The Pneumatic Freestanding Tower, which uses pressurized gas to support large structures such as a space tower. It utilizes compressors to provide pressurized gas and alleviate leaks. The main concerns are buckling due to the height of the tower, though it has mechanisms in place to prevent this.

Control Systems

Control Systems
Active structures can suffer from stability issues as mentioned before, such as for example in the launch loop unstable attractive magnetic levitation of the mass-stream in the launch-loop requiring active control of the deflector magnet. The unpredictable winds in the atmosphere are also a concern. Control systems are also needed in even just skyscrapers, with devices like tuned mass dampers to deal with vibration[3].

Safety Engineering

Active structures are subject to the problem of how to ensure that they don't fail, or a bit worse, only fail gracefully, when something in their active systems breaks down. This is not a question of if; entropy breaks everything. All electrical and mechanical systems have a mean time between failure. If an active structure is only supported by a single active support "string", the failure of that "string" will cause a catastrophic failure.

By adding redundancy to our structure, we can ensure it can tolerate the failure of some of its components, and possible "fail gracefully" with a time period allowing for evacuation and response measures to be taken, and/or a "controlled failure" of the structure in which terminal velocity of the falling structure and the production of energetic debris is reduced.

Accepting an increase in mass, we split the support power required between some "strings" operating in parallel. Each string only operates at a partial power, with an oversize factor of added on top. If one or a few of the strings in the parallel system fail, the other strings are ramped to full power, generating sufficient support power to ensure the active structure remains standing despite the failure of some of its "strings". We can also use this to shut down strings intentionally for inspections, maintenance, overhauls, or other work, overall allowing us also to keep the active structure alive over time by incrementally replacing and upgrading its parts.

Usually safety redundancies have at least three systems operating in parallel. You may consider having a larger number of systems.

Note: in terms of safety engineering, no degree of redundancy reduces the chance of a total, catastrophic failure to zero. There is some chance that even a very redundant system may experience the failure of all its critical components at once. But this is given for any system, and you could consider pushing the safety factor of an active structure to the same point (or beyond) any passive structure.

Additional Reading

Additional References

  1. https://en.wikipedia.org/wiki/Newton%27s_law_of_universal_gravitation
    Wikipedia article about gravity in classical mechanics.
  2. Rearranging the mass-velocity KE equation Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle KE=1/2mv^2} to solve for velocity gives Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v=\sqrt{2KE}/\sqrt{m}} . Plugging in the variables, 98.2 megajoules and 1 kg gives the velocity, 14 km/s.
  3. https://en.wikipedia.org/wiki/Tuned_mass_damper
    https://en.wikipedia.org/wiki/Active_structure
    https://www.youtube.com/watch?v=f1U4SAgy60c
    Wikipedia articles about control systems and the aforementioned tuned mass damper, as well a Practical Engineering video on it.

Derivation of the Gravitational Acceleration Equation

  1. The gravitational force equation[GAE 1] is Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle F = G(m_1m_1/r^2)} , where Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle F} is the force, Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle G} is the universal gravitational constant, Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle m_1} is the mass of the first object, Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle m_2} is the mass of the second object and Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle r} is the distance between their centers of mass.
  2. Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle r} becomes the radius of the planet from the frame of reference of a planet.
  3. The equation Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle F = MA} , which gives the force needed to accelerate an object is rearranged to give acceleration, thus Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle A=F/M}
  4. Since Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle A =F/M} , where Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle A} is the acceleration, divide by the mass of the second object and therefore cancel out its inclusion in the expression, giving you the gravitational acceleration equation.

Reference for the Derivation of the Gravitational Acceleration Equation

  1. https://en.wikipedia.org/wiki/Newton%27s_law_of_universal_gravitation
    Reference for the gravitational force equation.

Derivation of the Particle/Pellet Kinetic Energy Equation

  1. Given that the equation is solving for kinetic energy and involves gravity, it follows that the equation must also involve gravitational potential energy (GPE).
  2. In this case, the GPE is the GPE of the structure and since there is an opposite acceleration for active support, it means that there is a difference in the equation involved.
  3. The difference is between the KE and the GPE of the structure; the difference divided by gravity and height gives the mass supported by the structure.
  4. This gives the expression: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle M=(E-mgh)/g/h} where Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle M} is the mass supported by the structure, Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle E} is the total KE of the mass stream, Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle m} is the mass of the stream, Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle g} is the gravitational acceleration and Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle h} is the relevant portion of the height of the structure, in this case the altitude of the deflector.
  5. Rearranging the expression to solve for energy and dividing by the number of pellets/particles in the stream gives the final equation.

Credit

To Tshhmon for writing the article

  • To SOPHONT SIMP and pMXoTJFu for sweeping the article.
  • To AdAstraGames for contributing useful information and sweeping the article.
  • To Sevoris for writing the safety engineering section.
  • To MatterbeamToughSF, Kerr and Favalli for help with the math.